Chapter 10: Nothing Stays Simple | Dunmoor’s Definitely Doomed
What begins as a search for answers inside the tower quickly becomes something far more complicated, as the group finds themselves dealing with forces they don’t fully understand.
Chapter 9: This is Getting Complicated | Dunmoor’s Definitely Doomed
Time in Kaethar brings more questions than answers. As the group splits up and explores, new leads begin to surface, and nothing feels as simple as it should.
Chapter 8: Breakfast with Consequences | Dunmoor’s Definitely Doomed
Morning brings little rest as the group faces practical concerns and new decisions. What starts as a simple meal quickly leads them deeper into unfamiliar territory.
Chapter 7: Everyone is a Bear (Apparently) | Dunmoor’s Definitely Doomed
The journey continues toward Kaethar, but the road offers little comfort. Strange ideas linger, and the closer they get to the mountains, the more the unease begins to grow.
Chapter 6: We Could Have Taken the Cart | Dunmoor’s Definitely Doomed
The road to Kaethar begins with a choice that reshapes the group’s dynamic. What starts as a simple walk quickly becomes something more complicated.
Chapter 5: Tako | Dunmoor’s Definitely Doomed
A new voice enters the conversation as the party searches for answers, offering insight that could shape their next move.
Chapter 4: This Feels Like a Bad Idea | Dunmoor’s Definitely Doomed
A strange artifact draws the party to Dunmoor’s apothecary, where answers come with a cost and a new path forward raises difficult questions.
Chapter 3: So Much for Subtlety | Dunmoor’s Definitely Doomed
The ambush begins… and a single misstep could change everything. In the dark of the Veldtwood, the party is forced into action as their plan starts to slip.
Chapter 2: Bad News Has Claws | Dunmoor’s Definitely Doomed
Four unlikely heroes leave Dunmoor behind and enter the Veldtwood, tracking gnolls who have taken two children. As the forest closes in, they uncover signs of the hunt… and face a choice that could mean life or death.
Chapter 1: A Perfectly Boring Place to Die | Dunmoor’s Definitely Doomed
Dunmoor is quiet, predictable… safe. Until a bloodied blacksmith stumbles into the tavern with news no one wants to hear. Something has come out of the wild, and it has taken his children.
Dunmoor’s Definitely Doomed
An interactive fantasy where every chapter ends with a choice. Readers vote on what happens next, shaping the path forward in Dunmoor’s Definitely Doomed as the story unfolds in real time
Captain America vs. Batman
Who would win in a fight between Batman and Captain America? A classic debate—Batman vs. Captain America—breaks down through comic logic, physics, and canon… and the winner isn’t so simple.